Value | STD | NO-0 | ||
---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
There are three roulette games, which can be played by several players and has the same rules, as in the most casinos in Europe. You have to select game by clicking the name on the intro screen. To play the selected game you have to add al least on player to player list. The screen information is available while no players are on the player list only. In the such case, the help information is available by clicking the working area or the buttons, which function are related to the current player (every button other than PLA and STD).
There are the following games:
If the zero or letter is hit, all outside bets (odd/even, low/high, red/black, dozens, columns, snake) are lost as a whole. In the Mini roulette, if zero is hit, the player loses only half of value of the bets, which excludes the zero. There is reason, why in the Mini roulette all bets must have even value.
At the top of the game screen, there is the current player information bar, which is blank, while the player list is blank. During the game, in the bar there ase the following informations:
The bar is clicking sensitive and has the two the most important game functions (available also while the player list is blank):
At the bottom of the game screen, there is the button bar used during game. The first 8 buttons are available only while there is at least one player. Otherwise, the buttons displays the help informations. The button functions are:
To play the game, you have to add at least one player. You can add the number of player as you want. You can add or remove any player during the game at the any moment between wheel spins.
To add a player, you have to click the PLA button. Then, you have input non-blank player name and initial balance, which can be zero, positive or negative. The player will be added to the player list and set as the current player.
During the game, you can change the current player name, balance or remove the current player. To do this, you have click the player list (if the list is not visible, change the screen layout until the list is visible). Then, there will be displayed name input box with the current player name. To change the name, simply input another non-blank name or leave the name unchanged, when you want to change the balance only. After the name change, you can change the balance. Input the new balance and leave the balance unchanged.
To remove the current player, click on the player list and clear the player name. After accepting the blank player name, you have to confirm player removing.
The basis of roulette game is placing bet chips on the table by clicking appropiate table places against the roulette betting rules. Set the number of chips using the C+ and C- buttons. To switch between adding or removing chips, clich the +/- button. While the Chip value is positive, the clicking on the table will cause adding the number of chips as indicated be the value everytime. Simirally, if the Chip value is negative, the chips will be removed by clicking them on the table everytime. You can place at most the 10000 chips at the one table place, there are no other limits, such as the minimum or maximum bet value for whole table.
The other players can place his bets after setting the current player to himself by clicking the << or >> button. The white chips with number belongs to the current player, the gray chips without number belongs to the players other than the current.
At the game begin, on the table there are shown blue frames, which shows all possible chip places. If the frame is larger than chip, you are click anywhere inside the frame tu put the chip.
After the first click on the table or on the wheel number, the hints will disappear. To appear the hints again, click C- or C+ button meny times until set the chip nominal beyond the available range. The hint frames will be visible until the next table or wheel number click.
The Classic roulette supports the Snake bet, which is one of the outside bets with 2:1 payout (same as column or dozen). For the Snake bet, you have to place the chips on the line crossing between the 1st column field corner, the 3rd 12 field corner and the 34 field corner. This bet covers the following numbers: 1, 5, 9, 12, 14, 16, 19, 23, 27, 30, 32, and 34.
The wheel illustration can be used as the racetrack to place sector, neighbor and final bets.
Sector bets are available in Classic roulette only. Inside the wheel, you can place the following sector bets:
The both S. 0/2/3 sectors are treated as the once sector. You can place the chips on both S. 0/2/3 sectors, but the bet will be totalized from both sectors. The both ORP. sectors works the same way. The number of placed chips will be automatically multiplied against the sector bet rules.
When you perform the spin, the sector bets will be moved to the table against sector betting rules.
By clicking the center of the wheel, you can set the number of neighbours from 0 to 5. The number of neighbours will be shown in the wheel center.
You can click the number on the wheel to place chips on the choosen number and neighbour numbers. The chips will not be shown on the table and will be treated as the same as the chips placed on the single numbers (straight bet) on the table. The wheel numbers, which are affected against the neighbours, will by highlighted.
The final bets are available in Classic roluette and 100 roulette. By clicking the center of the wheel, you can swith to the final bets mode, which will be indicated by Final bets phrase in the wheel center.
In the mode, if you click the number either on the table (straight bets only) or on the wheel, the chips will be placed on all numbers with the same unity digit. When you click on the wheel, the affected numbers will be highlighted.
The semi-final bets are not supported. You have to manually place such bets on the table.
Decimal bets are available in 100 roulette only. By clicking the center of the wheel, you can swith to the decimal bets mode, which will be indicated by Dec. bets phrase in the wheel center.
In the mode, if you click the number either on the table (straight bets only) or on the wheel, the chips will be placed on all numbers with the same decimal sequence from 1 to 10 or from 11 to 20 and so on. When you click on the wheel, the affected numbers will be highlighted.
Roulette allows wide range of bet values, so the value of one chip can be set by value factor per one chip. You can change the value factor by clicking F+ and F- from 1 do 1 billion in the power of 10 steps. You cannot place several bets in wider range than four order of magnitude due to 10000 chips limit per place, but you can increase the bet value by increasing the value factor. The real bet value (including the factor) are displayed as the Bet value.
The wheel in the 100 roulette has 105 symbols (numbers from 1 to 100 and 5 letters). The 105 units on the wheel circumference will be to narrow to click using the finger and to show chip value. The wheel is splited to three parts, because 3 is one of divisors of 105 and on the circumference there are only 35 units. The splitting point is indicated by white radial placed line. If you look for the numbers clockwise (when the wheel not rotates), the parts are ordered from outer, through the middle, to inner, and the inner part passes to the outer part.
You can place the chips only on symbols, which are on the most outer parts. After symbol click, the splitting point will be places on the opposite place related to clicked symbol.
If you want to click one of the symbols, which is currently on the middle part or inner part, you have to click anywhere on the middle or inner part to move the part to the outer part. The splitting line will be placed on the opposite side related to the clicked symbol.
The game provides the three wheel spinning modes, which can be switched by clicking the STD button, which changes the caption against the current mode. There are available the following modes:
To spin the wheel, click on the the right 2/3 part of information bar, where are the Chip, Last, Factor and Bet values. During the wheel spinning all functions excepting the screen layout and selecting the number in SEL mode are disabled. If the wheel spinning mode is set to SEL, choose the wining number by clicking on the wheel on on the table.
After the hit number is determined by random in the STD or NO-0 mode or by choosing in SEL mode, the balance for every player will be automatically changed by the winning or losing value. The value will be displayed as the Last value. The current player selection does not affect the spinning process and result.
The winning bets will left on the table and the other bets will be removed. The game round ends on this. After that, the next round begins and, you and the other players can again place the bet and spin the wheel. You can use CLR button to clear placed chips.
If the table is blank, this CLR button will allow to set the same bets, which was set in previous round, but you can set the value change factor. To set the factor, you will be asked for Last bet numerator and Last bet denominator. By default, both values are 1 and this value will be used if you input incorrect value. The value of each restored chip will be multiplied by the quotient of numerator and denominator. The chip value will be rounded to integer number. In the Mini roulette the value will be rounded to multiply of 2.
For example, to double bet, input 2 as numerator and 1 as denominator. To make half a bet, input 1 as numerator and 2 as denominator.
If calculated chip value exceedes 10000, the value will be set to 10000. If the calculated and rounded chip value is 0, the chip will not be placed.
The number of rounds are not limited, everytime in placing bet state, a player can be added or removed. At the next to the wheel there are the 12 last hit number, the last number is highlighted in the bar.
In the PROB wheel spinning mode, you can switch between normal and probability display modes instead of the wheel spin. In the probability mode, the showing information for the current player.
You can play the game, but in the probability mode, there are some differences:
To increate readibility, the Factor setting is not included in the value.
In each game, the payout ratio depends on count of numbers excluding the zero and letters, which equals to number of possible hits when you playing in NO-0 mode. The other elements, on which payout ratio depends, is the counts of numbers, which beat covers.
Exactly, the payout radio can be calculated from the following formula: P = ((N / X) - 1)
Some payout radios calculated from above formula are not integer value. Every such radio is rounded down to integer and markered as italic in the following bet payout ratio table.
Bet | Classic | Mini | 100 |
---|---|---|---|
Straight | 35:1 | 11:1 | 99:1 |
Split | 17:1 | 5:1 | 49:1 |
Trio | 11:1 | 3:1 | 32:1 |
Corner | 8:1 | 2:1 | 24:1 |
All letters | 19:1 | ||
Basket | 8:1 | 2:1 | 5:1 |
Street | 11:1 | 3:1 | 9:1 |
Line | 5:1 | 1:1 | 4:1 |
Column | 2:1 | 2:1 | 9:1 |
Two columns | 4:1 | ||
Dozen | 2:1 | ||
Snake | 2:1 | ||
Low/High | 1:1 | ||
Red/Black | 1:1 | 1:1 | 1:1 |
Even/Odd | 1:1 | 1:1 |
The application automatically saves state using local storage. You can close the application and open it again to resume. This feature prevents from game state lose due to accidentally refresh application or open other URL in your browser. If you want to reset game or select other game, refresh the application at least three times.